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Post by mrspecialed on Jan 25, 2009 23:18:08 GMT -5
I would think they'd die the same Night they drank.
Do we have an indication they won't die until the next Night are are we just worst case scenario assuming?
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Post by pede on Jan 25, 2009 23:20:25 GMT -5
I would think they'd die the same Night they drank. Do we have an indication they won't die until the next Night are are we just worst case scenario assuming? If you put poison in someone's glass, and they drink it that night, they'll die that night (assuming it kills them). If they drink during the day, they'll die at the end of the day. etc.
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Post by kat on Jan 25, 2009 23:30:51 GMT -5
So if, for example, their glass is poisoned Night 1, and they drink on Day 5, they'd die at the end of Day 5. Yes? Have I got that right?
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Post by crazypunker22 on Jan 25, 2009 23:36:07 GMT -5
yep, That's why we would get them to drink during day 2 like I said. One would die at the end of Day 2 and we could nightkill the other. They might expect to be targeted for NK though. If one dies at the end of day 2 the other can't say anything to anybody until day 3 though right? So if we kill him night 2 then we will have effectively removed them together.
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Post by crazypunker22 on Jan 25, 2009 23:36:52 GMT -5
How would they drink at night? Can they post at night?
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Post by mrspecialed on Jan 25, 2009 23:39:36 GMT -5
How would they drink at night? Can they post at night? why would they drink anything at all?
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Post by pede on Jan 25, 2009 23:58:45 GMT -5
How would they drink at night? Can they post at night? why would they drink anything at all? Here's a good example of someone drinking: Hello? Bartender? Anyone? Ah guess I'll just help myself. *pours a nice piƱa colada, thinks of the beach* From this thread.
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Post by molefan1981 on Jan 26, 2009 0:23:04 GMT -5
Ed, cool the phuq down. If you are what you say you are then just follow everyone else's lead. Let's get the Masons out in the open and then kill a f**k**g a detec or doc lurker. Lollipop it and I'll run. I just need enough time to get a detec confirmation and then WHAM. I'm foo-king freezing already. It's cold here. I think playing to get a detective confirmation is risky. It means you've got to do something to get noticed. It also means you'll run the risk of being lynched or vig'd. And it also requires the detective to live long enough to investigate and confirm you. And we'll be trying to kill the detective at the time. She shouldn't do it if she's not confident she can bring it off. I'm living proof that it's not hard - I'd remind everybody that I did this very successfully myself, getting Darth Sensitive to investigate me on the second night in "Gastard". (It would have worked if I'd only realised that I'd investigate "guilty"!) And an idea occurs to me. Some of us could "drink" in the main thread - hell, we could propose a round as far as I'm concerned. Get people bandwagonning.
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Post by crazypunker22 on Jan 26, 2009 4:01:02 GMT -5
I'm foo-king freezing already. It's cold here. I think playing to get a detective confirmation is risky. It means you've got to do something to get noticed. It also means you'll run the risk of being lynched or vig'd. And it also requires the detective to live long enough to investigate and confirm you. And we'll be trying to kill the detective at the time. She shouldn't do it if she's not confident she can bring it off. I'm living proof that it's not hard - I'd remind everybody that I did this very successfully myself, getting Darth Sensitive to investigate me on the second night in "Gastard". (It would have worked if I'd only realised that I'd investigate "guilty"!) And an idea occurs to me. Some of us could "drink" in the main thread - hell, we could propose a round as far as I'm concerned. Get people bandwagonning. I just woke up from my nap and thought the exact same thing. If everyone is drinking then it will be normal for everyone to have one. The night thread thing ruins my plan about making them drink on day 2. I didn't know there was a night thread. The other thing is if I get killed and everyone finds out my role then people will immediately go back and find the first people who had drinks. They will be suspicious.
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Post by crazypunker22 on Jan 26, 2009 4:09:21 GMT -5
has anyone ever seen a role like mine?
and have you ever used a role like mine in any of your modded games?
I just want to know if anyone has seen this mod so I know if anybody might be cautious to drink in the town side. It seems like a role that would work once, but then you would have to change the action from drinking to something else in another game.
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Post by crazypunker22 on Jan 26, 2009 4:12:54 GMT -5
I guess i should rephrase that to 'Have there ever been any harmful effects from drinking in previous games?'
I think you all get it though. ;-)
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Post by crazypunker22 on Jan 26, 2009 4:21:15 GMT -5
I got myself a drink in the town thread. If everyone else does it then we don't need to risk the suspicion of doing it ourselves. If not then maybe one other person here can do it too. I just don't want to be killed and have them find out we were 'fishing' for people to get drinks. Also keep in mind that if I die first then you can use that as a reason to be suspicious of someone else if they decide to start drinking. I would be willing to bet you can get someone lynched for being the first (besides me) to enjoy a drink
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Post by crazypunker22 on Jan 26, 2009 4:23:49 GMT -5
also it might seem pro town for one of you if you are the one to ask the mod for details about my role if I die. They would see that as getting lots of info for the town. Ask if it's possible I already poisoned some people and they haven't drank yet. (That is of course if I haven't poisoned anyone who didn't drink it yet...)
good brownie points methinks.
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Post by crazypunker22 on Jan 26, 2009 6:25:56 GMT -5
I have written my PM for a reveal:
Princess Peach (Inventor)
You were always a bit uneasy about the whole 'fighting tournament' thing. Something about the place just seemed wrong, like there was a seedy underbelly just waiting to strike. You have an extra ability that might help survive, though. Because you're known for being good at improvisation, and an excellent mechanic, besided, you were chosen to own the tool shed. Perhaps you could come up with something to help you and your friends survive this crazy mess. Now, if only your eyes could adjust to the dark of the shed at night you might be able to use the right invention.
1. You own the tool shed, even if someone else elects to run it. As such, once per night, you may use one of your inventions. 2. You may use an invention on the same person more than once. 3. You may choose who to target, but not which invention to use. The invention to will be used will be decided randomly. 4. Your inventions are: Star (1) Red and white mushroom (2) Green and purple mushroom (2) Essence of Hate (2) Mr. Saturn (4) Pollen (4)
The items I've chosen are from SSB. The saturns don't do much of anything in the game so I put four of those. I can claim they are almost like a dud. Please give advice as I am sure I have missed something. Thanks in advance for the help.
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Post by crazypunker22 on Jan 26, 2009 6:27:23 GMT -5
I am probably going to change Essence of Hate to Banana peel. It could be almost like a roleblock or something. It seems to fit better.
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Post by crazypunker22 on Jan 26, 2009 6:28:36 GMT -5
I just realized the bad mushroom is not green and purple like i remembered. It's just a little darker. I will change that in notepad where I have my new PM saved.
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Post by mrspecialed on Jan 26, 2009 7:57:34 GMT -5
I'd hold off on the drinks until the Night thread. That's the customary time for drinking and fluffing.
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Post by pede on Jan 26, 2009 8:01:43 GMT -5
has anyone ever seen a role like mine? and have you ever used a role like mine in any of your modded games?I just want to know if anyone has seen this mod so I know if anybody might be cautious to drink in the town side. It seems like a role that would work once, but then you would have to change the action from drinking to something else in another game. No. Nothing even remotely like your role has ever appeared in any game (as far as I know) on any games here.
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Post by crazypunker22 on Jan 26, 2009 8:10:59 GMT -5
I'd hold off on the drinks until the Night thread. That's the customary time for drinking and fluffing. I already got one in the day thread, but I didn't know because I am new. I will wait to do anything more regarding drinks. Thanks for the tip.
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Post by crazypunker22 on Jan 26, 2009 8:36:36 GMT -5
1. You are a member of the SCUM. The SCUM are crazypunker, Kat, molefan, Mr. Special Ed, Nanook, and peekercpa and meet at notsogenericscum.proboards.com/index.cgi?board=other. The password is BossRush, but you'll need to make an account, and I'll have to approve it first. Who is Peekercpa?
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Post by crazypunker22 on Jan 26, 2009 8:58:24 GMT -5
The only thing that I can see blocking that is if one of them claims Day 1 or if one of them has an additional protective power. You can't kill them, but it never said you can't use your waddle dee to roleblock them. You will get one on night 1, so you can roleblock the masons if we think they will have the most powerful roles.
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Post by flyingcowofdoom on Jan 26, 2009 12:24:26 GMT -5
has anyone ever seen a role like mine? and have you ever used a role like mine in any of your modded games?I just want to know if anyone has seen this mod so I know if anybody might be cautious to drink in the town side. It seems like a role that would work once, but then you would have to change the action from drinking to something else in another game. No. Nothing even remotely like your role has ever appeared in any game (as far as I know) on any games here. I've never seen anything like it either. --FCOD
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Post by crazypunker22 on Jan 26, 2009 12:58:51 GMT -5
I like it. so long as I can live long enough to use it.
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Post by virginmary on Jan 26, 2009 17:03:03 GMT -5
1. You are a member of the SCUM. The SCUM are crazypunker, Kat, molefan, Mr. Special Ed, Nanook, and peekercpa and meet at notsogenericscum.proboards.com/index.cgi?board=other. The password is BossRush, but you'll need to make an account, and I'll have to approve it first. Who is Peekercpa? That be moi. I've been hung up in meetings all day and will try to catch up this evening. Definitely around more tomorrow night. And I am horrible at the whole made up PM thing. Will work on it a little later and post for comments.
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Post by virginmary on Jan 26, 2009 18:44:02 GMT -5
And just so you know. When you post your username shows up in the last posted by field in the main thread. Now I surely don't expect any shennanigans but that's why when accessing these types of boards that I change my username.
Pede, you might want to consider in the future that some random username is assigned. That's what story did for the PFKs in Evil Dead. Just a suggestion 'cause everything else be cool.
We probably should discuss whether we utilize one of our more esoteric powers as opposed to a kill. Some of them appear fleeting. Also, a no kill on night one, by us, would let us know more about the set up. Also, this percentage stuff is limp. Whole hog or nada. I am going to assume that if we send the pimkins out and they all die that you could still be used for a normal night kill, right.
Sorry, guys this is only the second time as scum and am a little over my head.
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Post by kat on Jan 26, 2009 18:44:22 GMT -5
Any of you guys know enough about SSB characters to help write out cover color? It's probably best to stick with the characters given, as we don't want to risk duplicating someone else's rolename. I know a lot about SSB. Unfortunately I have little experience in this game and therefore writing cover color. I will answer any questions I can about SSB and the characters. Let me know which characters you want info on. Any suggestions as to what character might be the type to teach Dark Samus humanity and thus fill in my blank? Incidentally, does anyone think that I should claim that my target-switching is a mandatory power?
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Post by mrspecialed on Jan 26, 2009 19:24:56 GMT -5
The only thing that I can see blocking that is if one of them claims Day 1 or if one of them has an additional protective power. You can't kill them, but it never said you can't use your waddle dee to roleblock them. You will get one on night 1, so you can roleblock the masons if we think they will have the most powerful roles. I don't think the masons have powerful roles. BUt I could be wrong. More on that in a minute
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Post by mrspecialed on Jan 26, 2009 19:31:00 GMT -5
FYI,
IN the Mason thread 2 things:
1. We are discussing coming out on Day 1, and being upfront with the Town regarding our status. This would result in Town lynching us until they hit Scum. Worst case for Town, a dead 2 person masonry and a dead Scum.
Best case, a dead Scum and a confirmed 2 person masonry.
I have to admit, it sounds like a good plan for Town. I'm mum on the topic, Mitey is against it. Z is quiet so far.
2. Which brings me to why mitey might be slightly agaisnt it. She's claiming to have an additional power:
ideas?
My thoughts are, if they want to remain quiet to hear Mitey's role, we can still try to kill them both tonight, and have my services as a roleblocker for longer than perhaps 1 Night, if that.
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Post by virginmary on Jan 26, 2009 20:25:21 GMT -5
Kill her immediately.
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Post by kat on Jan 26, 2009 21:13:46 GMT -5
I'm gonna say kill her, and also recommend putting a potion in z's drink, either the Instant Death, or perhaps Petrification, or one that you'd like to see what it does.
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