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Post by virginmary on Jan 25, 2009 19:31:29 GMT -5
Ed, cool the phuq down. If you are what you say you are then just follow everyone else's lead. Let's get the Masons out in the open and then kill a fucking a detec or doc lurker. Lollipop it and I'll run. I just need enough time to get a detec confirmation and then WHAM.
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Post by mrspecialed on Jan 25, 2009 19:37:48 GMT -5
Ed, cool the phuq down. If you are what you say you are then just follow everyone else's lead. Let's get the Masons out in the open and then kill a f**k**g a detec or doc lurker. Lollipop it and I'll run. I just need enough time to get a detec confirmation and then WHAM. I'm foo-king freezing already. It's cold here. I think playing to get a detective confirmation is risky. It means you've got to do something to get noticed. It also means you'll run the risk of being lynched or vig'd. And it also requires the detective to live long enough to investigate and confirm you. And we'll be trying to kill the detective at the time.
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Post by pede on Jan 25, 2009 19:39:08 GMT -5
Don't we know that there's one PFK? from the opening color? Sort of. You know that there is one malicious PFK who interferes with your win condition. You do not know whether or not there are other third parties.
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Post by mrspecialed on Jan 25, 2009 19:49:55 GMT -5
Don't we know that there's one PFK? from the opening color? Sort of. You know that there is one malicious PFK who interferes with your win condition. You do not know whether or not there are other third parties. He interferes with the Town win condition. Will the Town or us or both know when said malicious pfk is dead?
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Post by pede on Jan 25, 2009 19:56:11 GMT -5
Sort of. You know that there is one malicious PFK who interferes with your win condition. You do not know whether or not there are other third parties. He interferes with the Town win condition. Will the Town or us or both know when said malicious pfk is dead? His or her alignment, like everyone else's, will be visible upon death.
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Post by nanook on Jan 25, 2009 20:32:40 GMT -5
Relax Ed. Going for a investigation is a time honored tradition for godfather's. Blam did the same thing in my first game ever, though he was actually town. Peeker was in that game too, so he can say that he was attempting that move if he gets in trouble.
My pm.
Any of you Zelda? I'm worried that it's a townie and I'm gonna eat it early. The post restriction won't be an issue for me though heh.
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Post by virginmary on Jan 25, 2009 20:45:18 GMT -5
Ed, cool the phuq down. If you are what you say you are then just follow everyone else's lead. Let's get the Masons out in the open and then kill a f**k**g a detec or doc lurker. Lollipop it and I'll run. I just need enough time to get a detec confirmation and then WHAM. I'm foo-king freezing already. It's cold here. I think playing to get a detective confirmation is risky. It means you've got to do something to get noticed. It also means you'll run the risk of being lynched or vig'd. And it also requires the detective to live long enough to investigate and confirm you. And we'll be trying to kill the detective at the time. Hey, Ed my shelf life is nada on this board. I'll shuck and jive for a bit. You and Nanook keep your heads down. Let Kat hammer when she feels expedient. This is not a give up but rather how do we make those town bastards pay. If I don't pull my usual stuff I get nailed. So what the, hey. Confusion for as long as possible. And I don't get the whole trophy thing. Thoughts?
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Post by crazypunker22 on Jan 25, 2009 20:55:32 GMT -5
I am: Princess Peach (Scum Poisoner/Inventor) You were always a bit uneasy about the whole 'fighting tournament' thing. Something about the place just seemed wrong, like there was a seedy underbelly just waiting to strike. As such, you were quick to believe King Dedede when he told you about SCUM, and quick to join when he assured you they had no intention of killing the others. Sadly, though, that last one fell through. You don't think he wants to, either, but at this point there aren't many options left. You have an extra ability that might help survive, though. Because you're known for being good at improvisation, and an excellent cook, besided, you were chosen to own the concession stand. When you got there, along with the ingredients, there were a bunch of potion vials, with labels listed below. Perhaps you could poison someone's glass? But you won't force it down their throat; no, if you poison someone, you'll have to get them to drink first. 1. You are a member of the SCUM. The SCUM are crazypunker, Kat, molefan, Mr. Special Ed, Nanook, and peekercpa and meet at notsogenericscum.proboards.com/index.cgi?board=other. The password is BossRush, but you'll need to make an account, and I'll have to approve it first. . 2. You own the concession stand, even if someone else elects to run it. As such, once per night, you may poison someone's drink. 3. This poison lasts until the target drinks from the glass. You may poison someone's glass more than once. You may poison another SCUM's glass. 4. Your potions are: Cure (1) Instant Death (1) Petrification (1) Confusion (1) Sleep (2) Essence of Hate (2) Essence of Love (3) Pollen (4) 5. You may also do the nightkill for the scum if elected via poison tipped umbrella. However, you aren't used to killing, so there's a 50% chance that your target will be poisoned instead of being killed. The target will sense a failed attack, but die next dusk. I have never played this game before, so I will probably need some help from you guys to help us win this game.
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Post by mrspecialed on Jan 25, 2009 20:59:27 GMT -5
I'm foo-king freezing already. It's cold here. I think playing to get a detective confirmation is risky. It means you've got to do something to get noticed. It also means you'll run the risk of being lynched or vig'd. And it also requires the detective to live long enough to investigate and confirm you. And we'll be trying to kill the detective at the time. Hey, Ed my shelf life is nada on this board. I'll shuck and jive for a bit. You and Nanook keep your heads down. Let Kat hammer when she feels expedient. This is not a give up but rather how do we make those town bastards pay. If I don't pull my usual stuff I get nailed. So what the, hey. Confusion for as long as possible. And I don't get the whole trophy thing. Thoughts? I'll try to keep my head down then. As soon as the first mason dies though, I'm exposed to my other mason buddy. And, knowing mitey, she'll out me if she's the one left alive. I would assume Zeriel would as well. OK, so we're 6, but nanook obviously has weaknesses. As soon as Zelda's dead so is he.
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Post by kat on Jan 25, 2009 21:25:58 GMT -5
4. Your potions are: Cure (1) Instant Death (1) Petrification (1) Confusion (1) Sleep (2) Essence of Hate (2) Essence of Love (3) Pollen (4) Oh, lookie! So, if we want to kill both Masons Night 1, we can maybe use Instant Death. Of course, this would only work if (1) the Masons don't reveal the existance of a Traitor-Mason and (2) we get the Mason with the poisoned glass to drink. Have you asked what the other potions do? If so, did pede answer?
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Post by mrspecialed on Jan 25, 2009 21:31:59 GMT -5
How do you get someone to drink?
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Post by pede on Jan 25, 2009 21:36:02 GMT -5
How do you get someone to drink? If someone orders, or requests, or drinks a drink, they qualify. I can give examples...
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Post by pede on Jan 25, 2009 21:37:20 GMT -5
Have you asked what the other potions do? If so, did pede answer? Also, I'm going to nip this one in the bud: crazypunker gets no more information about what the individual potions do. Just the names.
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Post by kat on Jan 25, 2009 21:40:44 GMT -5
That hand is giving me the creeps.
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Post by crazypunker22 on Jan 25, 2009 21:51:53 GMT -5
If someone drinks a poison, will they know they are poisoned? Will anyone else know they were poisoned? I don't want to instant death someone and then have everyone suspicious of being poisoned.
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Post by pede on Jan 25, 2009 21:55:09 GMT -5
If someone drinks a poison, will they know they are poisoned? Will anyone else know they were poisoned? I don't want to instant death someone and then have everyone suspicious of being poisoned.Nope, and nope.
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Post by crazypunker22 on Jan 25, 2009 21:57:27 GMT -5
confusion sounds like it could be useful if we find the right person to use it on.
I bet essence of love makes it so the player can't kill someone or maybe vote a certain person. If they can't though they might be suspicious of that person they couldn't kill for the next day...
Essence of hate may force them to vote someone, in which case it could arouse suspicion on the voter because he will have to back up his vote for the town. Of course he could just say that he was forced to vote a certain way, but then we would all be able to use the excuse too...
Cure sounds like you would have to drink it before you are targeted to die because you can't drink a potion when dead. Maybe I should give that to someone who is likely to be lynched by town.
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Post by crazypunker22 on Jan 25, 2009 21:59:19 GMT -5
Will the poison take effect as soon as they drink? They might suspect poison if they die immediately after drinking...
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Post by crazypunker22 on Jan 25, 2009 22:00:45 GMT -5
essence of love may also cause the player to have the lover role in which case they would also die if their lover was killed...
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Post by crazypunker22 on Jan 25, 2009 22:11:54 GMT -5
any theories on potions would be appreciated.
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Post by crazypunker22 on Jan 25, 2009 22:17:49 GMT -5
any help rewriting my pm for the town board would be appreciated. I obviously will have to make up a completely different role so nobody knows about poisons. This is my first game, so I have no experience with this. I was thinking of just keeping the inventor part and making up something that the inventor can do, but it can't be anything overt because they will want to see it happen...
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Post by kat on Jan 25, 2009 22:19:02 GMT -5
I'm wondering if Pollen could be something like the Bat-sneezing-powder from Arkham, which just caused a post restriction of sneezing a certain number of times per post.
Sleep could maybe take a target player out of play for a certain length of gametime by putting them to sleep.
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Post by virginmary on Jan 25, 2009 22:21:48 GMT -5
Ok gals/guys I think we start talking about our first target. Early, but what the hey. Never had much use for foreplay and want to move straight to the big O (just with the exes, not with you, Kat). Sach is going to be a bear in this set up.
And punker just play middle of the road. If you fuck up claim noob and move on.
Having said that, is there an opening for fishing.
"Never played here. So sorry. Yayayayayaya."
The wheels they are a spinning.
BTW if anyonme wants to coordinate deferral is proposed and accepted.
Off to the board for more random shit.
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Post by crazypunker22 on Jan 25, 2009 22:23:27 GMT -5
I am thinking it might be good to use the most powerful potions first in case I die before I can use them. Also we shouldn't count on being able to kill both masons the first night. They may have a roleblocker so someone might not get to use a power. The best possible scenario is to get the town to lynch one of the masons the first day, but we can't all vote together obviously, so it will be very hard to get the town to vote them without doing it ourselves.
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Post by virginmary on Jan 25, 2009 22:27:46 GMT -5
And it's shot (with an I, not nuts). GD censors.
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Post by crazypunker22 on Jan 25, 2009 22:32:03 GMT -5
is there an opening for fishing. "Never played here. So sorry. Yayayayayaya." The wheels they are a spinning. BTW if anyonme wants to coordinate deferral is proposed and accepted. not sure what this means. Random note: it seems that molefan1981 will get stronger as the game progresses where as I will get weaker. (use up my potions.)
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Post by pede on Jan 25, 2009 22:32:14 GMT -5
Will the poison take effect as soon as they drink? They might suspect poison if they die immediately after drinking... Nope. If they drink a poisoned glass, it's the equivalent of a night action. And like all night actions, there won't be any clear indication of where it came from.
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Post by crazypunker22 on Jan 25, 2009 22:48:34 GMT -5
Any of you guys know enough about SSB characters to help write out cover color? It's probably best to stick with the characters given, as we don't want to risk duplicating someone else's rolename. I know a lot about SSB. Unfortunately I have little experience in this game and therefore writing cover color. I will answer any questions I can about SSB and the characters. Let me know which characters you want info on.
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Post by crazypunker22 on Jan 25, 2009 22:51:48 GMT -5
Will the poison take effect as soon as they drink? They might suspect poison if they die immediately after drinking... Nope. If they drink a poisoned glass, it's the equivalent of a night action. And like all night actions, there won't be any clear indication of where it came from. So the if they die, for example, they won't die until night? Say I poison someone night one and the drink on day two. Would they then not die until Night 2?Sorry if that is an obvious answer. I just want to be sure. First game and all.
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Post by crazypunker22 on Jan 25, 2009 23:07:42 GMT -5
My thought is if the town will lynch a mason on day one then we kill the other on night with sheik. If they don't lynch one during the day we will leave both alive until day 2. I will poison one during night one and we will get him to drink on day 2. Then we can kill the other one on night 2. They should both die during that night.
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