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Post by pede on Jan 25, 2009 14:01:45 GMT -5
You guys can talk in here. Duh.
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Post by molefan1981 on Jan 25, 2009 14:24:13 GMT -5
Hey guys. Checking in. Plan for day 1: try not to be lynched before the game's even started. Special Ed, after last game there was never any chance that it wouldn't be us two. Here's my role PM: Captain Olimar (Scum Minion Master)
You were on a distant planet, excavating treasure. You were ready to head home, to finally relax after so much time treasure hunting. Unfortunately, that didn't happen. You were abducted by giant creatures, the smallest of which is about four times your size. None of them understand your language. None of them will take you back. And every day, you have to use your Pikmin just to keep from dying. Well, not anymore. You found a strange man, Tabuu, who understands how you speak, and has offered to take you back home once he and his allies took over the Mansion. Now you will do anything to do so.
1. You are a member of the SCUM. The SCUM are crazypunker, Kat, molefan, Mr. Special Ed, Nanook, and peekercpa and meet at notsogenericscum.proboards.com/index.cgi?board=other. The password is BossRush, but you'll need to make an account, and I'll have to approve it first. 2. Every day and night, you will pick a Pikmin. This Pikmin will be red, yellow, blue, purple or white. You may only have six pikmin in play at any time. Note that when you pick your Pikmin for the night, it will be available for your orders that night. 3. Each night, you can also command any number of Pikmin to take an action. The actions are: --Investigation. Sending one Pikmin will tell you who that player targeted and who targeted that player. Two Pikmin will get a character name. Three Pikmin will get a character name and target information. All Pikmin sent will die for this. --Hiding. You can send up to four Pikmin to dig a crevice for hiding from nightkills. 1 Pikmin creates a 25% chance, 2 create a 50% chance, etc. However, because this would have them work well into the night, all but one will get eaten. Purple Pikmin count as 2 for this task. --Finding. You can send up to six Pikmin to find and carry back the Franklin Badge. Once you get the Franklin Badge, any non-nightkill actions are automatically redirected to a random person. If you send one Pikmin, it will take six days, two, five days, three, four days, etc. These Pikmin will be gone for the duration they're carrying it back. White Pikmin count as 2 for this task. --Nightkill. If you are commanded to do the nightkill, you may send up to six (but at least 2) Pikmin to carry it out. 2 Pikmin have a 20% chance of success, 3 have a 40% chance, 4 have a 60% chance, and so on. If it fails, all the Pikmin sent die. Purple Pikmin count for two for this task. Also, if you so choose, you may send all six pikmin to kill even if another scum is charged with the task. This will surely hit, but all pikmin will surely die.
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Post by kat on Jan 25, 2009 14:40:25 GMT -5
My role PM: Dark Samus (Scum Janitor) On planet Aether, you had only one goal. Kill the one who was your impostor. It was the only thing that gave you any reason to exist. You cornered Samus Aran as Dark Aether was exploding, and was ready to kill her. Unfortunately, your plans went wildly off course. It's probably a good thing she and you were sucked into this gladiatorial combat sport, considering how the battle was going, though. Once here you couldn't make overt attacks without being restrained, and Master Hand was careful never to pair you and Samus up. You probably would have gone on a killing spree had Tabuu not taught you humanity and given you a steady supply of phazon. Your first plan for the SCUM involved making an army out of phazon-controlled employees. Unfortunately, you got caught, and you are only able to make the most direct attacks now. Still, you have some influence in the form of the announcer. He's still a little affected, but not much. Each day, you can try to influence him to switch two of the player announcements. That way, anyone looking for the first player will find the second, and vice versa. 1. You are a member of the SCUM. The SCUM are crazypunker, Kat, molefan, Mr. Special Ed, Nanook, and peekercpa and meet at notsogenericscum.proboards.com/index.cgi?board=other. The password is BossRush, but you'll need to make an account, and I'll have to approve it first. 2. Every night, you attempt may switch 2 players. This switch has a 75% success rate. Anyone using an action on player X will hit player Y, and vice versa, unless they would hit themselves. In such an event, the action would go through successfully. 3. If commanded to nightkill, you can shoot a concentrated phazon blast at the chosen player. This will kill the player targeted.
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Post by mrspecialed on Jan 25, 2009 16:07:56 GMT -5
Here's my role PM.
I seem to be very powerful, but I also probably won't live very long. The other 2 Masons know there is a traitor among their midst.
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Post by kat on Jan 25, 2009 16:22:38 GMT -5
Can you send out the waddle dee on the same Night that you make it? Or do you have to wait until the following Night?
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Post by mrspecialed on Jan 25, 2009 16:39:11 GMT -5
Can you send out the waddle dee on the same Night that you make it? Or do you have to wait until the following Night? I suppose we should ask that in green, perhaps? Can I send out the waddle dee on the same Night that I make it? Or do I have to wait until the following Night? What do you guys think of quick killing my 2 Mason buddies? It's not much cover for me with only 3 of us. With them both dead, I guess I'd revert to a regular scum roleblocker and there would be no masons to worry about. In fact, if we can get it before they claim or get any information out about a traitor, we might even be able to get one or two of us to claim as masons and go uncontested. The only thing that I can see blocking that is if one of them claims Day 1 or if one of them has an additional protective power.
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Post by pede on Jan 25, 2009 16:51:54 GMT -5
Can you send out the waddle dee on the same Night that you make it? Or do you have to wait until the following Night? I suppose we should ask that in green, perhaps? Can I send out the waddle dee on the same Night that I make it? Or do I have to wait until the following Night? What do you guys think of quick killing my 2 Mason buddies? It's not much cover for me with only 3 of us. With them both dead, I guess I'd revert to a regular scum roleblocker and there would be no masons to worry about. In fact, if we can get it before they claim or get any information out about a traitor, we might even be able to get one or two of us to claim as masons and go uncontested. The only thing that I can see blocking that is if one of them claims Day 1 or if one of them has an additional protective power. You may send out the waddle dee the same night you make it.
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Post by kat on Jan 25, 2009 16:56:01 GMT -5
It's a decent idea if we have a way to take both out at once, but if we kill one of them Night 1, the other one will probably figure out what's happening, spill his guts and you'll be the obvious traitor. If both of them stay alive for a bit, it may be less obvious to them (at least for a little while) who the traitor is.
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Post by kat on Jan 25, 2009 17:02:22 GMT -5
Any of you guys know enough about SSB characters to help write out cover color? It's probably best to stick with the characters given, as we don't want to risk duplicating someone else's rolename.
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Post by virginmary on Jan 25, 2009 17:09:20 GMT -5
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Post by mrspecialed on Jan 25, 2009 17:14:18 GMT -5
Oh, and I wouldn't recommend that you guys register for my Mason board. Your name will show up if you do. (and pede will probably not allow it anyway).
I'll relay all the pertinent stuff from there to here.
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Post by virginmary on Jan 25, 2009 17:20:43 GMT -5
Six scum with powers in a game of twenty four. That means town has a whole bunch of firepower. And I couldn't hope to have a better buch of derelicts to be with. I am going to defer to Kat and Nanook since they seem to analyze these situations better. Knee jerk reaction is to go nutty and keep the heat off of the rest of you for a couple of days. Seriously, bus the gf and you've got cred out the ass. Especially if we can get an invest caught.
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Post by kat on Jan 25, 2009 17:26:18 GMT -5
Well, if pede allowed it, we could alway register using fake names.
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Post by pede on Jan 25, 2009 17:40:21 GMT -5
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Post by mrspecialed on Jan 25, 2009 17:42:54 GMT -5
As long as the other masons are alive. I can only claim mason and my actual name.
It does appear that we have additional kill powers. It seems possible we could eliminate both real masons in Night 1.
Unless I'm reading wrong. Perhaps the killing powers we have listed as powers are just our method of killing if the godfather sends us out to kill
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Post by mrspecialed on Jan 25, 2009 17:45:47 GMT -5
in re-reading, it seems only molefan has an additional kill power so far. and it looks like it'll take him 6 Nights to get that power. And it takes away all his pikmin (my kids liked that game for a while when he had a gamecube)
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Post by pede on Jan 25, 2009 18:05:58 GMT -5
Unless I'm reading wrong. Perhaps the killing powers we have listed as powers are just our method of killing if the godfather sends us out to kill This.
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Post by pede on Jan 25, 2009 18:07:05 GMT -5
As long as the other masons are alive. I can only claim mason and my actual name. And your only restriction is you may not NK your fellow masons unless you are the last SCUM.
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Post by kat on Jan 25, 2009 18:08:30 GMT -5
Well, I've pretty much got my color editing down to:
I'd claim only #2 in my list. But I have no idea who could go in the blank previously occupied by Tabuu. Suggestions?
(Also, I'd recommend everyone change or delete any other scum's names in their PMs. And as soon as possible, so we've got it all covered when someone insists on either a mass claim, or an individual role claim from one of us.)
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Post by mrspecialed on Jan 25, 2009 18:14:04 GMT -5
As long as the other masons are alive. I can only claim mason and my actual name. And your only restriction is you may not NK your fellow masons unless you are the last SCUM. But the other Scum can NK the masons, can't they?
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Post by virginmary on Jan 25, 2009 18:30:30 GMT -5
I have no familiarity with the color of this game. Any help and I will do some research. Whatever you all think I will go with. Except, that I have to be a little nutty or will get busted for that. Any suggestions on how to play that to our advantage will be welcomed. Otherwise, until we meet some concensus I am just out there in left field.
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Post by pede on Jan 25, 2009 18:31:53 GMT -5
And your only restriction is you may not NK your fellow masons unless you are the last SCUM. But the other Scum can NK the masons, can't they? Oh yeah, they can. I should probably mention that Dark Samus was never actually in any Super Smash Bros. game. And that Tabuu was the main antagonist of Brawl.
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Post by kat on Jan 25, 2009 18:41:07 GMT -5
Actually, according to your wiki link, Dark Samus was in Brawl, sorta
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Post by kat on Jan 25, 2009 18:43:22 GMT -5
*sighs* Forbidding the posting of PMs would make life so much easier.
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Post by mrspecialed on Jan 25, 2009 18:46:33 GMT -5
Here's the generic Mason PM, as posted in the mason thread.
I'm not sure if there was more before this part though
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Post by mrspecialed on Jan 25, 2009 18:53:15 GMT -5
or should I keep the claim of also being a roleblocker? with the little weededle shits or whatever they are?
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Post by molefan1981 on Jan 25, 2009 19:02:33 GMT -5
OK, I'd 110% concur with your plan, if you can pull it off. Go just crazy enough to get yourself investigated and "cleared". It's a plan I've used myself on this board as Godfather, with less than 100% success (and let us not go into the details of that sorry episode!) But you've got mod-confirmation that you wouldn't meet the same end as me. As for "bussing" you, well, unless the others are set on it I'd rather not go down that road unless we have to.
Incidentally, it's possible that there's a "scum traitor" on board somewhere. It seems more likely in a game where one in four of the contestants is scum. It also seems likely that there are a considerable amount of town power roles and no real PFKs to speak of in a setup like this.
Also incidentally, I guess we now have confirmation that there's at least one town investigator out there. Because there was no chance of that before...
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Post by kat on Jan 25, 2009 19:07:57 GMT -5
Well, you would of course want to change that one sentence to: You've been looking, and you see two right now: Ganondorf (the Big Bad), and Wolf (the Worthy Opponent).
If I were you, I'd try to put together a paragraph of color before the Mason stuff. I'd bet that the other two have it.
You might want to include the roleblocker claim when you discuss your roles on the Mason board, in case there's a Watcher in the game. Ask them if they think you should leave it off if you have to claim on the game board. Then, if you do leave it off for a roleclaim on the game board, you have the two of them to back you up if you get Watcher-caught during the game.
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Post by mrspecialed on Jan 25, 2009 19:10:18 GMT -5
OK, I'd 110% concur with your plan, if you can pull it off. Go just crazy enough to get yourself investigated and "cleared". It's a plan I've used myself on this board as Godfather, with less than 100% success (and let us not go into the details of that sorry episode!) But you've got mod-confirmation that you wouldn't meet the same end as me. As for "bussing" you, well, unless the others are set on it I'd rather not go down that road unless we have to. I'm scared with this plan. What if she gets lynched before getting investigated AND having the Cop come out and confirm her? Or if the cop dies before revealing his results? or if the cop just doesnt investigate her? Incidentally, it's possible that there's a "scum traitor" on board somewhere. It seems more likely in a game where one in four of the contestants is scum. It also seems likely that there are a considerable amount of town power roles and no real PFKs to speak of in a setup like this. Don't we know that there's one PFK? from the opening color?
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Post by mrspecialed on Jan 25, 2009 19:11:09 GMT -5
Well, you would of course want to change that one sentence to: You've been looking, and you see two right now: Ganondorf (the Big Bad), and Wolf (the Worthy Opponent). If I were you, I'd try to put together a paragraph of color before the Mason stuff. I'd bet that the other two have it. You might want to include the roleblocker claim when you discuss your roles on the Mason board, in case there's a Watcher in the game. Ask them if they think you should leave it off if you have to claim on the game board. Then, if you do leave it off for a roleclaim on the game board, you have the two of them to back you up if you get Watcher-caught during the game. OK, thanks :-)
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