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Post by pede on Oct 13, 2008 22:30:13 GMT -5
Just how much should each player know about his/her success or failure?
In the T2 game, I didn't give out anything except deaths and the success/fail rate of the Pol.
I'm thinking I should do more, since it's a closed game.
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Post by pede on Oct 13, 2008 22:34:50 GMT -5
Perhaps I should just tell each player what happened during their night version.
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Post by naf1138 on Oct 14, 2008 14:34:54 GMT -5
Perhaps I should just tell each player what happened during their night version. Interesting idea. Be careful not to allow some role to turn into cops when they weren't meant to be cops. Knowing the results of a night action can end up giving enough information to be equivalent to an investigation over the long haul. My default is to not let anyone who doesn't have a response role (a role that necessitates you telling them something as a result of their action) anything other than to confirm your recipt of action. That being said, it won't hurt for some roles to know the result of their action. A killer, for example, finding out if their kill suceeded before the start of the next round won't change much.
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Post by pede on Oct 14, 2008 14:37:05 GMT -5
Hmm...
Should I tell people if they're roleblocked? Redirected?
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Post by naf1138 on Oct 14, 2008 14:43:41 GMT -5
Hmm... Should I tell people if they're roleblocked? Redirected? Depends on how much information you want them to have. If they get roleblocked they probably should find out. If they are redirected, it sort of depends. I would probably fall on the yes side of the fence more often than not.
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Post by pede on Oct 18, 2008 12:00:31 GMT -5
Public events:
Pikmin Funny faces from Jigglypuff's roleblock Petrification from Peach's potion Eggification from Yoshi
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