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Post by pede on Sept 20, 2008 17:42:12 GMT -5
hi
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Post by pede on Sept 21, 2008 1:12:59 GMT -5
Note that Day is Night, and Night is Day.
Why? Because all the matches take place during the day, and that's where actions would take place, not discussion.
This proved to be incredibly confusing, and will no longer exist.
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Post by pede on Sept 27, 2008 14:47:49 GMT -5
Color:
Life wasn't too bad for y'all for a while. Granted, repeated fighting can take a lot out of people, especially when it is others' sport, but you've managed. But about a month ago, the atmosphere started to change. Graffiti appeared on the walls of Smasher Mansion. Matches got more furious, and little injuries started to appear at night. Nothing the on-site hospital couldn't take care of, but still. Five days ago, the group behind this made themselves known, via anonymous pamphlet: the Smashers Community United for Mutiny, talking about how people needed to rise up against HAL Laboratories and their local crony, Master Hand.
Unfortunately for the SCUM, that was the same day the first death happened. It didn't matter that the hospital managed to revive him, there was an uproar. Most people were convinced the SCUM did it. The SCUM were convinced someone was after their life, and that it was time to stop recruiting and to start killing. Two days later, a representative of HAL came. He had an unusual solution...start killing back. No-one was happy with this idea, but everyone was panicky, and looking for a solution.
So here you are now. 28 in number, and none of you can make heads or tails of who's who. A joint kill during the night, SCUM kill by day (as HAL made it clear that the matches go on until the death of the franchise, no less!). Also, there's an imposter among you. As the trauma team was leaving (you can't blame them, but still...) they reported that the first body had indeed died. Clearly, someone has snuck in, looking for his (or her) own victory. This one must die as well.
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Post by pede on Sept 27, 2008 14:49:49 GMT -5
Basic mafia rules.
Day start There is one PFK which you must kill in order to win. There may be others, but if there are, they do not need to die. Majority triggers countdown. I'm keeping Borda Count voting, since it seems to be working in T2.
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Post by pede on Oct 1, 2008 0:48:48 GMT -5
Note that I'm deliberately making both the SCUM and town sympathetic. This way, I'm not dissatisfied if a certain side wins.
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Post by pede on Oct 2, 2008 11:14:29 GMT -5
Each team will get points for various things. The winner is still the winner, but now you can see just how much more of a winner you were!
Edit: I'm getting rid of this, since it doesn't fit well.
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Post by naf1138 on Oct 14, 2008 14:41:38 GMT -5
Basic mafia rules. Night Start (which means day start) There is one PFK which you must kill in order to win. There may be others, but if there are, they do not need to die. Majority triggers countdown. I'm keeping Borda Count voting, since it seems to be working in T2. Let me make sure I am following you. Night start I get. There is one PFK who needs to be killed, there are others who might be in the game, but they are survivors and won't steal a win, am I right? Majority triggers countdown I get too. You mentioned in another thread that there will be a threshold as well. This is to trigger the possibility of a lynch? How long are your countdowns? I don't hate borda count like I thought I would. I am glad you are keeping it, it adds an interesting bit of something to the game. I think it will add more to a closed game than it does to an open one.
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Post by pede on Oct 14, 2008 14:45:32 GMT -5
There is one PFK who needs to be killed, there are others who might be in the game, but they are survivors and won't steal a win, am I right? Er, sorta. Mewtwo is a serial killer. Yoshi is like The Riddler was in Batman--he wins when his condition is met, but the game doesn't end. Diddy Kong is a type of survivor. Majority triggers countdown I get too. You mentioned in another thread that there will be a threshold as well. This is to trigger the possibility of a lynch? How long are your countdowns? 12-hr countdowns. The trigger to lynch was an artifact of the Master Hand role, and will be scrapped.
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Post by pede on Oct 16, 2008 11:17:16 GMT -5
Is the SCUM mason role fair? I know that 4 masons without restrictions would be too many. In Batman, there was the Mason exclusive win, and I thought that making them only semi-confirmed would balance them out here. I'm sure I'll get lots of flak from the players, but is it genuinly unbalanced?
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Post by naf1138 on Oct 16, 2008 11:25:29 GMT -5
Is the SCUM mason role fair? I know that 4 masons without restrictions would be too many. In Batman, there was the Mason exclusive win, and I thought that making them only semi-confirmed would balance them out here. I'm sure I'll get lots of flak from the players, but is it genuinly unbalanced? I am not sure. I have been thinking about it for a couple of days now and I still can't quite tell if it is unbalanced or not. Since the masons all know that one of them is likely scum they will all have to be lynched eventually. At least until the one of them who is scum gets caught. This sort of undermines the whole bit about them being masons BUT if they play it right it could work. The right play would be to have the masons mass claim in full detail on Day 1 and then not touch any of the claimed masons until the end of the game. The SCUM shouldn't touch any of them either because it will out their one hidden guy. It could actually be a situation that makes it very hard for the town SCUM to ever win because town can just make sure everyone but the masons are dead and then the masons can start cutting into each other. That's assuming that each side has perfect play, which I think is a bad assumption. I think that having a SCUM in the masons without telling the masons is a bad idea, so don't change that. It makes the masons useless. If the idea is workable, I think that you have the best setup to make it work. But I am not certain that it can work at all. What do you think?
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Post by pede on Oct 16, 2008 13:27:30 GMT -5
I think that sounds about right. The recruited mason (when bowser dies) might also be able to shed light on the situation.
The thing is, since the SCUM mason will immedeatly tell the other SCUM who and what the masons are, there's no disadvantage to the masons fullclaiming day 1. (this is also why they're extra powers were weak, since I didn't want them to make targets of themselves)
Actually, an all-mason endgame would be pretty much a town win, since the masons aren't allowed to kill each other.
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Post by naf1138 on Oct 16, 2008 14:41:54 GMT -5
I think that sounds about right. The recruited mason (when bowser dies) might also be able to shed light on the situation. The thing is, since the SCUM mason will immedeatly tell the other SCUM who and what the masons are, there's no disadvantage to the masons fullclaiming day 1. (this is also why they're extra powers were weak, since I didn't want them to make targets of themselves) Actually, an all-mason endgame would be pretty much a town win, since the masons aren't allowed to kill each other. Which is why a full mason claim on Day 1 would be the way to go since it will keep town from killing the masons. That could actually be a game breaker if the masons can't kill each other. If they CAN kill each other it might make things more interesting.
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Post by pede on Oct 16, 2008 15:40:16 GMT -5
Why would it be a gamebreaker?
Another question: is Mario's role too powerful? I don't mind if he's the most powerful investigator, but he shouldn't be a game breaker. On the other hand, is he too weak? How much does it depend on the player?
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Post by naf1138 on Oct 16, 2008 16:54:13 GMT -5
Why would it be a gamebreaker? Mario in a seperate post. The mason thing could be a game breaker becuase if things go like this: -masons talk Night 1 (Day 1) and realize that the scum will know who they are -the only way to keep from being picked off by SCUM durring the Day is to claim and tell town that there is SCUM in their number -SCUM in the masons can't do anyting to knock off the other scum. -SCUM outside the masons expose their loan scum if they start killing masons. (They may or may not figure out that exposing him will be the only shot they have of winning) -Town and scum kill each other until only masons are left -Town auto wins as SCUM can not kill any of the remaining players. It's a long road to go down, but the advantage to town is huge. Which is surprising.
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Post by naf1138 on Oct 16, 2008 16:59:28 GMT -5
I am a little confused.
Mario has a choice every night between bags 1-11. One of these bags is the role of the most recently killed player, the other 10 bags are dummy roles.
Is that right?
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Post by pede on Oct 16, 2008 20:19:15 GMT -5
Why would it be a gamebreaker? Mario in a seperate post. The mason thing could be a game breaker becuase if things go like this: -masons talk Night 1 (Day 1) and realize that the scum will know who they are -the only way to keep from being picked off by SCUM durring the Day is to claim and tell town that there is SCUM in their number -SCUM in the masons can't do anyting to knock off the other scum. -SCUM outside the masons expose their loan scum if they start killing masons. (They may or may not figure out that exposing him will be the only shot they have of winning) -Town and scum kill each other until only masons are left -Town auto wins as SCUM can not kill any of the remaining players. It's a long road to go down, but the advantage to town is huge. Which is surprising. Except -Sheik won't reveal herself if he does the kill. -Town might start lynching masons -Dedede might give himself away in the scum thread
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Post by pede on Oct 16, 2008 20:20:31 GMT -5
I am a little confused. Mario has a choice every night between bags 1-11. One of these bags is the role of the most recently killed player, the other 10 bags are dummy roles. Is that right? No, that's completly wrong. He has ten body bags. Each one contains the corresponding role in the Unused Roles thread, with mod notes. He can open one each day, and I'll send him that PM.
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Post by naf1138 on Oct 17, 2008 9:24:45 GMT -5
Mario in a seperate post. The mason thing could be a game breaker becuase if things go like this: -masons talk Night 1 (Day 1) and realize that the scum will know who they are -the only way to keep from being picked off by SCUM durring the Day is to claim and tell town that there is SCUM in their number -SCUM in the masons can't do anyting to knock off the other scum. -SCUM outside the masons expose their loan scum if they start killing masons. (They may or may not figure out that exposing him will be the only shot they have of winning) -Town and scum kill each other until only masons are left -Town auto wins as SCUM can not kill any of the remaining players. It's a long road to go down, but the advantage to town is huge. Which is surprising. -Town might start lynching masons They might. And if they do that is the wrong play and they sort of deserve to lose. I suppose it depends on how things play out, but it is possible to secure a town win on Day1 if the masons figure out that mass claiming mason and telling the town one of them is a traitor who can't kill them. I am not saying that there aren't other ways it could go down, I am just saying it is possible.
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Post by pede on Oct 17, 2008 9:49:29 GMT -5
Well, the other masons don't know that Dedede can't kill them. Ganondorf might be able to infer it, since he's also forbidden from killing masons, but it's not public. Does that change the calculus?
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Post by naf1138 on Oct 17, 2008 10:36:33 GMT -5
Well, the other masons don't know that Dedede can't kill them. Ganondorf might be able to infer it, since he's also forbidden from killing masons, but it's not public. Does that change the calculus? Yeah, that would probably prevent the masons from telling everyone not to kill them off. It may even encourage masons to allow themselves to be killed. It's still dangerous, but not as bad.
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Post by pede on Oct 17, 2008 12:42:50 GMT -5
Sounds good, then.
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Post by naf1138 on Oct 17, 2008 15:45:29 GMT -5
I am a little confused. Mario has a choice every night between bags 1-11. One of these bags is the role of the most recently killed player, the other 10 bags are dummy roles. Is that right? No, that's completly wrong. He has ten body bags. Each one contains the corresponding role in the Unused Roles thread, with mod notes. He can open one each day, and I'll send him that PM. Then help me out here. What benefit does mario get from looking at the bags? Did I miss something?
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Post by pede on Oct 17, 2008 17:25:24 GMT -5
Firstly, he'll know who's (partially) not in the game, which will help if someone false-claims a role he found. Second, he'll know what sorts of roles were given up, meaning a narrorwer base of what is available. THirdly, given the mod notes and information collected, he might be able to figure out other aspects of the game as well.
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Post by naf1138 on Oct 31, 2008 13:48:52 GMT -5
BTW, I think you have a solid game here. I like the last couple of changes you made and am interested to watch some of this stuff play out.
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Post by pede on Nov 1, 2008 12:58:56 GMT -5
Thanks. I'm looking forward to it too.
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